![]() Like the whole event rank thing is mildly a turn off when I have no clue where any quests are and have to canvas the world over and over with nothing guiding me at all (SaGa Frontier at least had some amount of guidance and motivations for the characters), and I don't understand the whole class system and proficiencies at all, like seems like you'll never have a clue what you'll need until you reach a point where you're potentially screwed because you don't have it. I'm fairly worried I'm not going to be able to, SaGa Frontier felt like it had considerably less things to figure out. So I feel like I'd still do the same thing here, but that kind of assumes I can finish this game once. ![]() Did it make the game kind of trivial when I had characters I'd already worked on, yes, but I felt like it let me engage with other parts of the game without worrying about certain things (and allowed me to explore and experiment more). I've only really ever beaten SaGa Frontier, the remastered version, and I used the full carry over after finishing the game normally as Emelia so I could play the other characters. Admittedly I didn't really understand the structure of the game, so was probably making all kinds of mistakes. That sucks, I was kind of hoping that was going to be possible in case I got super stuck (which happened back when I played the game on PS2 and I just kind of gave up). I have Gray and Barbara as my other recruited characters (not sure if that was a good idea or not, since if I can actually finish a playthrough I will probably just NG+ as much stuff as I can, and I read those characters are hard to play, so I feel like I should try and get some others, but I'm stuck with the animals). I honestly still don't understand a lot of the systems in the game, and I'm basically just hoarding all my money and jewels because I'm not sure what I should do with them and don't want to waste them (and I don't want to spend any on my animals companions). I'm mostly trying to play without a guide, but I wanted to look up if I could get rid of the wolf and bear so I could replace them with actual characters, but it seems like you have to make it decently far in before they leave (although it sounds like you can intentionally kill them). I started the remaster yesterday and picked Claudia, and its going alright, although I still wish the game had a bit more direction (and I also hate that some quests expect me to go back to places I already went). I actually like this game but I feel like I'd recommend Frontier or RS3 way before this.Ĭlick to shrink.That sucks, I was kind of hoping that was going to be possible in case I got super stuck (which happened back when I played the game on PS2 and I just kind of gave up). But it's still a punishment to have an unenjoyable playthrough composed of running around mindlessly struggling against bosses, missing out on events, and grinding. There's a lot of stuff to learn, but you're basically punished for trying to do so.Īnd like, yeah, any party might be able to finish the game with enough grinding at the end. Tempering weapons is supposed to be better than buying new ones, I think? But I never touched that system either because the game told me tempered weapons were unrepairable, and I don't know when I'm gonna run into something better as a quest reward anyway. Leveling classes takes an extremely limited resource so if you're like me you're better off just sticking with basic classes and worrying about advanced ones on another playthrohgh. If you want to try out a new party member, you gotta shove someone else out and then look up a faq to find them again later. Or reloading saves from up to an hour prior to starting a dungeon because they threw a million encounters at you during it which locked you out of something else more your speed.Īlso this game does not make experimentation easy at all. The ER cutoffs are also not telegraphed at all so unless you know the game in-and-out on a new playthrough you're going to be banging your head against encounters way above your abilities out of fear of not being able to do them later. ![]() Usually you're supposed to grind somewhat in order to scale to bosses but linking BR to world-state progression makes it feel like everything should be beatable as soon as you can find it when more often than not, it isn't. The "anti-grinding" stigma of SaGa is misleading in general, but the ER system really muddies the waters here.
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